Thrill Park Builders

Solve the maths. Build the rides. Open the park.

Rides open0 of 12
Visitors in the park0
Player 1 chooses the next ride

Drag to look around. Choose any ride.

How to play

  1. Look around the park. Pick any blueprint. You can start anywhere.
  2. Read your goal. Then choose: play the game, or solve the problem with the comic.
  3. Work with your partner. Talk, draw, build with blocks, or use paper.
  4. Come back here and tick the box to say you have completed the task.
  5. Show your thinking. Type it, draw it, or both.
  6. Pass the builder's check: 3 questions, each a little trickier. Your ride opens and visitors arrive.

Player 1 and Player 2 take turns to choose the next ride.

There is no timer. If an answer is wrong, have another think and try again.

Park pass

For teachers

Each ride matches one Number Problem Comic and its youcubed task. Ākonga choose their own path through the park, and at each ride they choose to play the interactive game or solve the problem with the comic. Objectives are from Phase 2 of the New Zealand Curriculum, Mathematics and Statistics.

Ride and comicNumber focusNZ Curriculum objectiveIn student speakLinks

Universal Design for Learning

  • Engagement: ākonga choose the path, the ride and the mode. There are no timers or penalties.
  • Representation: every goal has a Listen button, plain language, and a comic or a game.
  • Action and expression: solve on screen, on paper or with materials, then explain to a partner.
  • Calm mode stops all movement. Bigger text enlarges everything. Works with keyboard and touch.
  • The park models inclusion: signs in te reo Māori and English, ramps to every ride, an accessible toilet, a quiet space, wheelchair hire, low water taps, tactile strips, and visitors who use wheelchairs, prams, a cane and an assistance dog.

4E+ cognition

  • Embodied: prompts to build, fold, draw and move materials.
  • Embedded: the maths sits inside a park the pair is building.
  • Enactive: ākonga test ideas in the game and see what happens.
  • Extended: the comic, materials and a partner are thinking tools.
  • Affective: curiosity and shared wins, with mistakes treated as part of learning.

Opening a ride

  • A ride opens only after ākonga tick a box to say they have completed the task and then answer all three check questions.
  • Ākonga answer three questions linked to the number focus. Each is slightly more complex than the last, and they can try again without penalty.
  • You can open a ride with your teacher code after seeing their work.
  • Ākonga can type or draw their thinking for each ride. Open Park pass to see it all on one page and save it as an image to print or file.